Case Study: Intel's Best Buy DSM Event



Intel/Best Buy DSM Event 
Craguns’ Resort, Brainerd, MN 
July 24, 2012

Our Task: 
Intel wanted a way to communicate three key initiatives to Best Buy District Managers within a 45-minute workshop. Since there were other vendors giving similar workshops throughout the day, they needed to make sure that their presentation cut through the noise and stood out. Since the District Managers are in a position of influence in stores, they also needed to make sure their messaging was memorable and “sticky” enough to take back to the stores.

 
Solution: 
Making a presentation into an engagement experience.

We divided the audience into teams and gave them each their own audience-response keypad. Using this keypad, they all played along in a game show (called the Intel Ultra Bowl). In addition to the game show, there was also a live, 3D, AniMated game show host tasked with emceeing the event, hosting the show, adding in humor, and interacting with the audience in real-time. The game show both reinforced and taught the content, and the event was structured so that additional information from Intel experts was placed at key moments of peak attention within the game.
 
Results: 
The audience remained engaged throughout the entire presentation, and their delight and participation in the event was evident in their rave reviews. The buzz created by the workshop lasted long after the event was over. 

According to Intel client:

“The Best Buy folks are still talking about the event even today [3 days post-show],” and “One word: AWESOME! The feedback has been great!”

According to Best Buy:

“I heard GLOWING comments about the Intel Breakout…Thanks for putting together a great experience for our employees.”
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Beyond Bike-Building: Making Team Building Better

It seems like, these days, everyone is doing a charity bike building team-building (or team-bonding, depending on how much vernacular you want to employ) component in their events. Heck, the recent scandalous G.S.A. event featured a $75,000 bike-building portion (which worked out to be $3k a bike...those must have been some very nice bikes).

Watching trends in team building is interesting to event professionals. Multi-day meetings have traditionally reserved an afternoon "outing" so the audience could have some non-event "reward" time. This could be a golf tournament, a spa afternoon, some deep-sea fishing...whatever. This was well-intentioned; the audiences were faced with hours of intense workshops or general session content, and in a meeting generally devoid of one-to-one content, interaction and networking (that didn't revolve around the bar) was needed.

However, this type of team building was seen as lacking a true business purpose, and as belts tightened it became more and more frowned upon. Meeting planners were faced with a dilemma: give the audience a chance to relieve stress and network--but with a business purpose. Team Building was born.

And then came ropes courses, build-a-bikes, scavenger hunts... you get the idea. It reflects an unfortunate team building trend--that it's something that is plugged into a meeting as an a-la carte element instead of something consistent with the whole. Not that the charity purpose is bad (it is absolutely not, and could definitely be part of a company's ongoing mission) it's just that people are not utilizing the full potential of team building.

A well-designed meeting has team building, sure, but it uses it in a different way:
  • Team building is integrated with the theme and content of the event. Is a major component of your event a new product? Sales training? The goals for the next year? You can--and should--use these as jumping-off points in designing team building activities. Use team building to build upon skills. That's not saying it can't be a bit lighter on the learning and heavier on the fun, but integrating team building with content produces a powerful punch.
  • Team building is not a 3-hour single event. Team building integrated throughout the event (i.e. putting the audience on teams and having multiple team challenges throughout the meeting days) can be much stronger both in team building and in overall audience engagement. You can still have the three-hour team building block, but it can be supplemented by other team building activities. Your whole event has the potential to build up your team--grab and use that potential.
  • Team building has meaning. You don't want your audience to walk away going, "That was fun, but so what?" or worse, "That was pointless, I wonder how much that cost?" Team building is an amazing opportunity to give your audience members a gift; of creative opportunity, of peer learning, etc. It should be relevant to them. The new wave of team building tends to be slightly more inclusive than the divisive "golf outing" wave, but hardly any of the messaging lasts beyond the event. I've never spoken to anyone who reminisces fondly with colleagues: do you remember that bike-building we did?
To be clear, we think that team building can have an impact and be a necessary, positive thing. It's a chance to bring people together, to forge bonds, to strengthen the organization through interpersonal relationships. But it shouldn't be a throw-away.
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Presentation Pet-Peeves

Speakers--professional or internal, or even professionally internal--can be a tremendous asset to an event. They can inspire and motivate, convey information, give important goals, announcements and milestones, etc. They *can* have a lasting impact on their audience.

However, there are a few fairly frequent mistakes that speakers make that tend to negate the good will of their audience. After hearing a few hundred (probably closer to a few thousand) speakers--both internal and external--these are our biggest presentation pet-peeves.

1. Apologizing for their time.
"I know it's been a long day, try to stay awake..." or "I know I'm coming between you and lunch..." Sometimes this comes off well--with a strong speaker--as a lighthearted attempt at humor. More often it comes off as a reminder that I really want to check-out and a red-flag that this speaker doesn't consider him/herself important enough to listen to on their own merits.

Instead: Own your time. What you have to say is important. If it's not, don't be on that stage. The audiences' time is a gift; don't apologize for taking it--make them glad that they gave you their time because you're giving them something valuable in return.


2. Saying "in conclusion" and not really meaning it.
I once heard a speaker--no exaggeration--declare his conclusion a half-dozen times in his presentation. He may have meant to conclude single points among many in a fairly long speech, but there was no way for the audience to know that. He said, "In conclusion..." and everyone prepared for a summary statement and the end. The fact that he then went on another 5 minutes, then concluded again, then went on another 10 minutes, and then concluded again, and so on and so forth, sorely tried the patience and attention spans of the audience. By the time his real conclusion came about a more fidgety bunch of folks I have never seen.

Instead: Only conclude when it's time to end your speech. You have 30-60 seconds to wrap up after you make a conclusion statement. It's a great signal in a presentation to have the audience sit forward and take in your final point, but they don't appreciate being jerked around by multiple conclusions.

3. Using incorrect/outdated/inaccurate information.
We were listening to a speaker who was giving a professional, paid presentation on a very serious topic. To make a point via metaphor, she told a story about a military dog--Brutus--who protected his captured owners by killing their captors with a single silent signal. Something about the story wasn't jiving, so those of us with smartphones (a great majority by now) went on a little fact-finding mission at Snopes.com. The story turned out to be untrue and debunked. Not only did we spend time in her presentation checking this out instead of listening to her message--but she lost some amount of credibility in her actual message.

Instead: Use metaphors that you know to be true, and fact-check any anecdotes, datapoints or tidbits of information. If your aunt forwarded you the email that you got the story from, it's best not to just run with it in your public presentation.

4. Thinking your message is more important than it is. 
Being unable to see the relevance of their message in perspective to the audience's perception of its relevance is a huge stumbling block for a lot of presenters. Sure, you've spent 11 months in the trenches of marketing and the minutia of the new PR rollout is really fascinating for you and your team and you're really proud of it... but does your audience feel that way too?

It's like the episode of Seinfeld where Jerry and Elaine go to visit their friends who just had a baby. Their friends, of course, think their child is the most beautiful thing in the world...but...it's an ugly baby. Your content is the baby. You may think it's beautiful but it might not be completely relevant to your audience.

Instead: Think about the perspective of your audience before crafting a presentation. Does it fit into what they immediately NEED to know? Does it fill in a "what's in it for them"? If not at all--or you can't think of a way to make it relevant/fit--then you may not be the right choice for a presentation at that event.

5. Not rehearsing
You'd think that if someone were presenting in front of a group of thousands, they would at least rehearse their presentation, right? Wrong. And it shows. Sometimes this is as simple as not testing the technology--the video clips, the PowerPoint, the transitions, etc. Other times it's as simple as not practicing and being rough, unpolished and nervous. Still other times this manifests itself as speakers going way, way, way over time.


Instead: Even the best speakers in the world practice each presentation. Test your technology. Make sure your timing is right. However, do NOT rehearse by memorizing your speech. Be comfortable enough with your talking points to relax and simply talk TO your information instead of repeating back the information.

6. Having a very obvious "insert company here" message.
This is more for professional external speakers that make the rounds at big corporate events. A lot of speakers have a fairly canned message about how they accomplished X and Y and how it's relevant to you, as an employee of Z company, accomplishing A and B. Sometimes you can literally hear the pause for the "insert company here" line in their speech. Is it really relevant to that company? Does the speaker actually know anything about the situation? Not really. Yet they're trying to be motivational with a generic message.


Instead: Good keynote speakers take the time to get to know the situation in the company and customize their message accordingly. They may have a bank of several messages or key points they can draw from or put together depending on the needs of the audience in front of them.
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The Problem with Award Ceremonies


Bootlegger Bob, award show host.
Award ceremonies are wonderful; they give a much-needed opportunity for recognition, are motivational and inspirational, and are a chance to celebrate the success of an entire team.

However, award ceremonies present inherent problems:
  • People who haven’t been nominated don’t have a strong incentive/interest in the proceedings
  • Nominated individuals often tune out after their award category
  • The ceremonies tend to go long due to the nature of the recognition—straining the attention span of even the most invested individuals
  • They often lack engagement outside of the award presentations
  • Balancing a serious/regal/elegant award presentation and entertainment value can be tricky (and often times scripted entertainment dialog can come off flat in the best of situations. See also: The Academy Awards)

Having an Engaging Award Ceremony
So: How do you make an award ceremony interactive, fun, engaging and relevant for EVERYONE involved? Here are a few techniques that we’ve utilized during award ceremony presentations:

AniMated Hosts: An AniMated host interacting throughout an award ceremony can add continual humor, engagement and interaction. An AniMate is a 3-d animated character that interacts in REAL TIME with a co-host, presenter or the audience. We recently used a character named Bootlegger Bob to interact at the ISES Star Awards (Theme: The Bootlegger’s Ball). Bob made observations, kept the ceremony moving, presided over the entertainment, interacted with the host and provided a rollicking good time.

Game Show Activities: Just because there are a set number of awards doesn’t mean that there can’t be a little more competition. Giving everyone in the audience a stake in the proceedings can intensify engagement exponentially. Game show competitions can come in several formats. At the beginning of an awards event we’ve divided the audience into teams (by table/region/room section/whatever). Between award categories, we’ve asked the contestants to answer 1-3 questions. The questions can be based on company content, details on awards or award winners, or just plain trivia. The competition reengages and refocuses the audience, and gives continual, much-needed shots of energy throughout.

Reordering the Agenda: We’ve worked with companies extensively to design an award ceremony that is both engagement/entertainment friendly, and adult learning friendly (you want people to remember the night and key messages as well as get recognition). We’ve done agenda consultation as simple as arranging categories or entertainment elements in a logical, compelling way—or as complex as spacing out an award ceremony throughout a multi-day event.
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Your Audience Has Baggage

Say you're having an annual sales meeting. The audience comes into the ballroom and sits diligently in front of the stage. What's known in the industry as the SUSD opening video plays (that's Shut Up Sit Down for non-insiders). The CEO comes out to speak about the previous year and the goals for next year. And your audience shuts off.

It's all pretty straight forward; but is the message that is being delivered even acknowledging the state of the audience? People don't just come into a sales meeting all tabula rasa; waiting for you to dump 8 hours of information into their heads (not that information should be dumped anyway, but that's another blog post). They come with the whole year on their shoulders.

We're not saying that you have to start off a meeting with a little therapy session, but measures must be taken to move your audience from baggage-carrying and not-really-listening to an unburdened audience ready to see the possibilities of the next year. If you don't do this, every persuasive point you try to make (i.e. "We can hit 3% growth, here's what I want you to do," will be met with skepticism).

1. Acknowledge what they're going through. If it's been a tough year, don't kick off the meeting like everything is great. Ignoring a major communal issue that the audience has isn't going to make them forget it--it's going to make them reiterate that issue in their heads after every point you make.

It's not enough to say, "It's been a tough year," either. Open by relating to the audience. "I know it's been a tough year; you've had problems retaining sales leaders, our clients only seem to want bargains, we're late on x product." That way you can get over the past and move forward into the coming year. Maybe the situation isn't going to improve--but acknowledging that you're all going through it is going to help people deal with it as a team.

2. Anticipate objections. You want the audience to adopt a new sales strategy, but in the past you've gone through "new sales strategies" like a couch potato working on a bag of chips? (This year: Relationship Selling! Next year: No, Now Whiteboarding!) What makes you think that the audience will have faith that the new way will stick around? Why would they make the effort to adopt something that will be gone in a few months? Pre-frame their objections by acknowledging the situation of the past and giving concrete reasons (what's in it for them) for the future strategy.

3. Acknowledge your shortcomings. If you didn't deliver on something--don't be afraid to admit it to your audience. "We know that we didn't give you marketing support like we promised, but we'll have to do more with less." It's not justification to tell the story of an initiative gone wrong. It's a way of bringing it to a rational, understandable level. Be sure to follow up, of course, with why it's not going to be this way in the future (or alternate options if it IS going to be this way in the future).

4. It's not all negative. If your team busted their behinds all year and did a great job, don't start off by telling them how much more they're expected to grow in the coming year. It's okay to celebrate. This doesn't mean that you'll be resting on your laurels in the future, but many people are driven by significance and positive reinforcement. Be sure to give your team the props they deserve for a job well done.
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Congratulations, you've just had the best event they'll never remember...



We made a short video highlighting our event philosophy.

These are absolute event truths that a lot of companies don't take into account when planning their event.

For instance: The attention span of an attendee during a presentation is 5-7 minutes. Do you know anyone that keeps their presentation that short? What about all those 90 minute CEO presentations about the direction of the company?

That's important information, right? Right. It is, in most cases, absolutely CRITICAL information. Yet the attention span of the audience wavers at the 5 minute mark. So how do you keep your audience engaged during a long presentation? (And no, the answer is not making everyone fit their content into 5 minute chunks...you can still have very effective 90 minute presentations--think of expert keynote speakers and how they keep the audience engaged the entire time...)

There are multiple ways to engage the audience that accommodates the limitations of the working memory. We employ several techniques: from varying content, to multimedia, to storytelling to more unique solutions like AniMated characters and audience interaction.

And yet, most meetings are planned so that if the right people present at the right time, and everyone who "needs" to present gets to present (structured around breaks, lunches and golf time, of course) the event is considered a success.

But when the attention span of the audience isn't taken into account for EVERY presentation, you lose the value of your event. Something to think about, no?
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Creating Powerful PowerPoints: A hands-on workshop

Recently a client attended an industry event where Dan Yaman spoke on how PowerPoints are usually used at events in ways that are counter-intuitive to learning.

The client challenged us: Is there any way to use PowerPoint WELL?

The answer is yes. PowerPoint has gotten a bad rap from many years of ill-use and abuse. It's a stalwart tool, but it's taken a beating in the popular event culture. PowerPoint is evil. PowerPoint is how you kill learning. Death comes by PowerPoint!

Not exactly. PowerPoint is a GREAT tool. IF you know how to use it.




In our workshop, the goals were this:
• To show, generally, what kind of information presentation the brain responds to.
• To show, generally, what the brain does NOT respond to.
• To give best practices.
• To correct worst practices.
• To give participants hands-on experience in editing their own slides.

Here is a broad-brush overview of the brain:

The brain responds to:
Novelty
Emotion
Visuals
5-7 minute segments
Stories
Clarity

The brain does not respond to:
Visual clutter
Confusing data
Excessive words on a slide
Irrelevant material/words/content
Typical PowerPoint presentations

So how did we go about showing the participants of the workshop how to create powerful PowerPoints? By giving them a hands-on experience with a deck. We printed out large PPT slides on paper--real slides that we had been given by a client.

The first step: Look at one slide and discern the main message points.

Second step: Remove excess words/data/clutter.

Third step: Think of a way to portray the same data on clearer, cleaner slides.

What happened was that most people came up with 3-4 clean, visually impactful slides in place of one cluttered slide. There was much tittering and taboo-whispering; for these participants had long been taught that they could only have X slides per deck--no matter how much information they had.

A 90-minute workshop wasn't enough to completely and permanently change bad PowerPoint habits, but it was a good start toward the fundamentals of Brain-Based PPT design.
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Case Study: Custom Game Production "A Fistful of Dollars"

Company: Toyota (Financial Division)

Event: Sales Team Reward Breakfast

Custom Audience-Response Game: A Fistful of Dollars – Three different game plays

Graphics, Programming, Scripting and Game-play: Designed by Live Spark


Situation: Toyota wanted a way to engage and entertain their top sales reps while at the same time testing their company knowledge and giving them the opportunity to earn some big rewards with that knowledge. This was a great teambuilding event in the morning; it gave the audience a chance to compete on teams and individually and allowed them important, low-stress face-time with top executives.

Toyota had already used a game show the previous two years—both times utilizing either our sister company--LearningWare's--software (Gameshow Pro) or custom software programmed for their event by Live Spark. They wanted something to fit their Clint Eastwood “Western” theme and that would add variety from previous years’ play.

Solution: A custom Fistful of Dollars game show with three completely unique varieties of game play. The audience still played along using audience-response keypads, but there were a few variations:

Target Practice: In this game play variation, we asked extremely difficult multiple choice questions. The audience members, consequently, had three opportunities to get a question right.

The question was be asked the first time, and the audience saw what percentage of their team responded correctly. They did not know whether they—individually—answered correctly. They then got a chance to answer again—and they could either change their answer or stick with it. Again, the percentage of correct answers was be shown. They got one final chance to answer the question, and only their third response counted as correct or incorrect.

Do You Feel Lucky Punk?: (Wager Round) In this game variation, we utilized a team leader—someone with guts, daring, and willingness to take the glory or the fall.

Everyone on the team was shown a question. Before the audience votes, the team leader decided whether he/she thinks that 75% of the team will know the answer or not. If he/she is confident, then they’ll bet high. If not, they’ll bet low.

No guts, no glory. The team leader wrote down or verbally submitted their wager. The question then played out as a typical audience-response question.

Six-Shooter: (Speed Round/Final Round) Teams were asked a group of 6 questions—rapid-fire-style. They were NOT shown the team results of their answers until after the questions are done, at which point the team scores rose (and failed to rise as much as they should) dramatically, determining the final winner.

Results: The game show was entertaining, challenging, tough, competitive and held a level of novelty—being different than the year before. The audience was engaged with each other and management for the entire morning.

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Case Study: Amazing Team Building for Onyx

Company: Onyx Pharmaceuticals
Event: 2011 "Living Onyx" National Sales Team Meeting
Produced:
• An innovative game for introducing new executives
• An audience-response knowledge-check game
• An amazing teambuilding event that truly had an impact
Team: Live Spark Internal; Dan Yaman, Kristina Gooding, Missy Covington



Situation Overview: Onyx had three needs:

1. They knew they wanted to use an audience-response game during their event to engage the audience and review material. We had produced a similar game for them the year before with great results.

2. They wanted an engaging, entertaining way to introduce their new executives that both allowed them to give a bit of their vision for the company and also show off some of their personalities.

3. They wanted a team building event that kept people engaged, utilized the location of Marina Del Rey, CA, and that wasn't just another bike building or scavenger hunt.

Their audience was a young-but-experienced sales team who tended to have a rather cynical view of activities designed to elicit their participation--whether in-session or in a team building setting. Our challenge was to come up with creative solutions that were not only unique (never seen before) but that also had a deeper, relevant message.

Solution 1: Audience Response Game
In the pharmaceutical industry, it is critically important that everyone learn and retain certain compliance, pharmaceutical and policy information. You can test everyone to see what they know and don't know--or you can play an interactive, competitive audience response game that both illuminates the gaps and rewards participants for active listening. 

We custom-designed a game utilizing Onyx's theme graphics, brand and color scheme to create an engaging audience-response activity within the event. 

Each audience member had a keypad--so everyone got to play along. People were put onto teams by region, and the competition was fierce. As the percentage of the team that answered correctly was revealed and the scores rose (or failed to rise), the room erupted into cheering (or groans of disappointment). 

Solution 1 Result: Because the audience knew they were going to be engaging in a competitive game activity around the presentation content, we saw an increase in focus during the presentation and VERY high rates of information retention.

Solution 2: Getting to Know You Game Show
There were three brand-new executives being introduced at this event. Onyx wanted a way to break the ice--to stimulate conversation in the networking portions of the event--and to reveal some of the executives' vision for the company. 

We designed a customized game show that was part "To Tell the Truth", part "Dating Game" and all competitive, interactive fun. We sent out a questionnaire to the executives beforehand to elicit information on their hobbies, personal heroes, backgrounds, families, etc. The game had multiple rounds:

The first executive was brought onstage and the audience was asked a question about that executive. (I.e. On his day off, you're most likely to find [John Doe]: A. On a golf course, B. Surfing in the ocean, C. Drag racing, or D. Playing competitive backgammon). The audience (in their team designations) voted on which answer they felt was correct (using audience-response keypads). The answer was revealed, and the executive in question used that as a jumping-off point to elaborate and go into a 3-minute pitch on his vision. After he was done, the team tallies were revealed and the next executive was brought up to repeat game play. 

After the vision statement round, a series of questions were asked in which the audience had to assign certain characteristics, hobbies, goals, etc. to particular executives on stage. (I.e. Which of the following says that his personal hero is Sir Richard Branson? A. Steve, B. Joe, C. John.) The audience voted and the team tallies were compiled for a fast-paced round of about 10 questions. 

For the final round, the audience made a bet on a physical challenge: Which executive was most likely to putt a golf ball closest to the hole? The audience considered and entered in their bets. The bets were revealed--who did the audience think would be most successful? The executives then tried for a putt. Once the closest to the goal was determined, points were awarded to the audience with the correct bet. 

Solution 2 Result: The audience got a much better handle on the personalities of their new leadership, were able to have a little fun and establish some early rapport with the new executives, and were able to participate in a way that is usually not available when vision statements are being given.

The audience had very favorable feedback on the activity:
"Creative and engaging introduction to the team..."
"Great way to know more about where we're heading!"
"Nice way to 'get to know' some of our new team members..."

Solution 3: Persuade Me Team Building Challenge
We wanted a team building activity that went so far beyond bar-side networking, build-a-boat or scavenger hunt activities. This experienced group had been-there-done-that and didn't seem to think that team building could be an impactful experience in any way, shape or form. They also wanted to figure out some way to utilize their sales skills: to mimic the rapport-building that they, as reps, had to exhibit on a day-to-day basis with doctors in their field.

Then came the Persuade Me challenge; a team building event unlike any other. It was an activity that challenged their sales skills; their ability to quickly establish rapport, uncover information and maintain a positive relationship—all with a stranger.
Logistics: Teams were given three flip-cameras each and bussed over to Venice Beach, CA, where they had 45 minutes to complete their activity. They were then bussed back and prepared for their presentation.
Objective: They must persuade a stranger to share their human interest story with them. Their challenge is to interview a stranger and capture the interview on video; creating a moment of trust to come up with a deep interaction that is engaging, heartfelt and emotional.
This human interest moment can be a wide variety of things—at the discretion of the team--but should be something that one wouldn’t normally share with a stranger.
 
The Teams Delivered:
  ·     ONE clip—up to and no more than 90 seconds.
  ·     Given that each team had three cameras/crews to shoot, they had an abundance of clips to select from. Part of the challenge was figuring out a strategy to locate the most compelling clip.
  • The final clip was the best representation of the team’s interaction. It could be:
Humorous Heartfelt Moving Deeply Personal, Etc.
 ·     Each team delivered a final presentation (4 minutes) including the clip. They also described their experience, for instance:
   -        Setting up the video clip (What are we about to see/hear? What’s the story? Why is the clip compelling? Etc.)
   -        Describing the experience of your interaction
   -        Describing their strategy
   -        Illuminating challenges and insights (What did or didn’t they expect? What made them successful?)
   -        Describing what the team got out of this interaction
   -        Etc.
The teams were then scored on both their clips and their presentation by a panel of judges. 
Solution 3 Result: Teams produced some amazing, truly moving clips. They were able to quickly get into rapport with strangers on Venice Beach and capture wonderful human moments of humor, sadness, forgiveness, regret, optimism, etc. 
The audience said, of the activity:
"Taught me a lesson about judging people...also about collaboration amongst co-workers."
"Liked it...it was different and surprising!"
"Loved the teambuilding!! It was surprising. Really helped us use our skill sets to get people to open up! Key in sales!"
"Team building was fun and collaborative. Infused meaning into my work and added humility to my belief system."
"...an eye-opening experience"
"Loved it!"
"Outside the box!"
"Leveraged our strengths as sales people. Didn't know what to think at first, but it was fun!"
"Loved it! Helped us to focus on rapport--which I think we forget sometimes..."
And many more similar comments. It was definitely a hit.
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The Anti-PowerPoint Movement

It's rather popular to openly, vocally dislike PowerPoint. It's almost cliche to groan when thinking about a presenter with slide after slide after slide of information. By now, most people have heard the expression "Death by PowerPoint" and have seen PowerPoint presentations that make getting a root canal seem like it'd be a grand way to spend a few hours.

It's a bit unfair; PowerPoint is a tool and is not directly responsible for its misuse. However, when the misuse is so rampant and there seems to--generally--be little interest or ability to create different, fresh and truly effective PPT presentations, it's natural that people would grasp on to available alternatives.

But...are we throwing the baby out with the bathwater?

We saw this article on Yahoo! News and we have thoughts. Our commentary is in bold-italic.

10 Things to Do Instead of PowerPoint

The bad news: there are thousands of presentations every day, everywhere around the world. Most of them use PowerPoint, badly, as speaker notes, with more words or numbers on each slide than anyone can read.

The results are predictably boring – no, excruciating -- for their hapless audiences. That’s human misery on a massive scale.

The good news: in an effort to make the world a better place, here are 10 things to do instead of PowerPoint. Ways to make your points without the sleep-apnea-inducing effects of boring slides. Ways to pep up your presentations without much additional effort. Your audiences will thank me.

1. Use props. For most workers, in a cubicle world, it’s sensory deprivation from 9 – 5. The whirr of computers and the A/C. The hum of colleagues chattering away. The beige walls of the cube farm. The fluorescent lighting. It’s amazing anyone stays awake. Offer the audience, then, something physical. Instead of describing that new product on a slide, show them a prototype. Pass it around. Let the audience get physical.

Workers can also be out in the field every day and absolutely unaccustomed to sitting still in a presentation for x hours. There are people who learn by seeing and hearing, but there are also those who learn exclusively by doing. Many people would prefer to DO instead of SEE: Think of someone who doesn't read directions before trying to put together a piece of furniture...even if they don't get the best results.

2. Use music. We have an emotional response to music which is much more powerful than we do to most words. Especially words like “3rd Q results” and “product optimization.” So add a soundtrack to your presentation. It will bring it to life. Do obey copyright and licensing laws, please.

Music can, in our experience, be a tricky thing within a presentation--simply because evoking that emotional response should be done with care. Choose the wrong piece of music and it's discordant. Ahhem. Also make sure that the music is unobtrusive--or you'll get a jam session instead of a content session.

Music should also be used throughout an event--not just in a presentation.

3. Use video. Video –good video -- has all the life in it that static slides lack. A good clip can enchant, move, and thrill and audience in 60 seconds. You can create the right emotional atmosphere to begin or end a speech – or to pick it up in the middle.

Or use a bad video. Not a boring video, but a low-quality, as-seen-on-YouTube video that entertains and delights. Use video to tell your story. Use video to evoke an emotional response. Use video to demonstrate a product. The key is to entertain with the video (humor is very effective) and to keep the video short.

4. Use a flip chart. Create any visuals you need right there in front of the audience. No need for technology. Just a magic marker and your arm. The act of creation draws the audience in where a slide doesn’t.

Your results may vary. We've had mixed experiences with flip chart presentations. While some supplement is very effective; your short-hand is not always the short-hand of the audience, flip charts can be hard to read, and presenters vary greatly in artistic/calligraphic ability.

5. Ask the audience. Of course, the best way to draw the audience in is to draw them in. Ask them to tell you their stories – as they relate to the topic at hand. Ask the whole audience or just selected volunteers.

Pre-screen these first. WARN someone that they'll be asked to tell an anecdote if you can--or you better know your audience very well. Never put anyone on the spot unprepared, and make sure that the selected audience member has a concise, cohesive, relevant-to-everybody story to share. We've seen audience anecdotes that were more dull than a bad presenter.

Beware the crickets chirping. It may take away from the spontaneity of the interaction, but be sure that you have someone who IS ready to share.

6. Ask the audience – 2. Break the audience up into small groups and get them to respond to a challenge that you set, a question that you ask, or a problem that you pose. Then have them to report back to the whole group.

This is a great idea. Discussion groups allow people to make information personally relevant and sharing with peers reinforces content. Set acoustic conversation music in the background and allow tables to discuss for several minutes. Designate a team leader who will be charged with collecting responses and reporting back.

7. Ask the audience – 3. Play a game with the audience – relevant to the topic. Award prizes. Audiences love to compete. Just don’t make the questions too difficult or the prizes too expensive – or too cheap. Only Oprah gets to give away cars.

We couldn't have said it better ourselves. Games are a fantastic way to engage the audience. Have a game that runs throughout the session, opens the session, or reviews content at the end. Put the audience onto teams and keep them in teams.

8. Ask the audience – 4. Get the audience to design something – new products, plans, or ideas. Give them plenty of paper, sticky notes, ipads, or whatever you have on hand that they can play with.

Adults want to play, too. Giving the audience a chance to exercise their creativity allows their brain a natural "break" to absorb and synthesize previously covered information. Content-related creativity can be extremely fun and actually inspiring.

9. Ask the audience – 5. Have the audience create video responses to what you’re talking about. Hand out a dozen flip cams and get them in groups. Give them a limited amount of time – 10 minutes, perhaps. Then show some of the video to the whole group on the big IMEG screen.

This is a wonderful idea in theory. In practice we've learned that most people aren't even amateur videographers. While the act of creation is fun, it's tough to get everyone involved, tougher to shoot something that is engaging to watch, and toughest still to organize it in a brief amount of time. That's not to say it can't be done--and we have seen some incredible audience-created video pieces--but use with caution.

10. Combine any 3 of these to create huge audience buzz. Stop thinking of a presentation as a static activity where you show slides to a catatonic group of fellow humans. You passive, them active. Instead, treat them as co-conspirators in something exciting, educational, and fun.

People learn best when they can make the information relevant to them. This includes synthesizing it in a variety of ways; quiet reflection, group discussion, personal practice, hands-on activities and even creative, fun exercises. The enemy here is not PowerPoint, it's a lack of consideration for an audience that wants to actually INTERACT instead of be talked to for hours in a way that is disrespectful to the workings of the brain.
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