Top 5 Mistakes That Bring Your Game Show to a Grinding Halt



Using a game show at an event can be an incredibly memorable and educational experience--and can energize the whole general session. But you want your game show to flow smoothly. Questions and game play should proceed at a steady pace without too much interruption (save for breaks in matches, content explanations or elaborations, etc.).


What you *don't* want to do is have your game show crawl along like the slow snail in the gene pool; making the experience unpleasant or awkward, and taking the natural energy of competition out of your game show event.

Here are the top 5 mistakes that slow down your game play (and how to solve them):


1. The questions are too difficult. Questions should be challenging, but not mystifying. Questions that are too advanced, or even hard to read or understand can result in the crickets-chirping phenomenon. This not only slows down game play, but it can become quite frustrating when trainees aren't able to get a taste of success.

If you're playing a review game, ask a slightly-simpler question in the competitive part of the game show, and then ask more challenging follow-up questions in your info screens (either for extra points or for knowledge alone).

Make sure that your questions are up to date (i.e. that you've covered the material in your presentation that you intend to review in your game).

If you have a long or complex question, break the question into pieces. Add an intro screen before the question and take time to explain the scenario--making the question itself fairly brief.


2. Timers are set incorrectly. If no one knows a question (no one is ringing in) and yet it takes the ring-in timer a long time to expire, there can be a lot of waiting around.

Keep your timers between 10-15 seconds each, or set them to manual mode. We find that manually controlling the timers can give the trainer more flexibility to spend time on a question when everyone is involved, or speed through a question that is less relevant to the training session.


3. Contestants don't understand the rules. Confusion is the cousin of chaos. Contestants need to know what they're supposed to do within a game show or they will: a.) Do nothing, b.) Dispute everything. ("Hey, but they didn't answer in the form of a question, isn't that against the rules?") Both of these scenarios suck time away from game play and disrupt the flow of  information.

Be sure to clearly explain the rules before the game starts--even if you think contestants will know how to play. A game doesn't have to be complex to be engaging; try simplifying the rules so that the focus is on playing the game--not HOW to play the game.


4. There's a logistical/tactical mismatch. Game shows can be played successfully in a large group. They can also be played successfully over a longer period of time. However, you have to have the right set up for your game and use it thoughtfully in a large group or a long session.

One of the most painful game show experiences we've seen was when a client wanted to use a large number of teams and then have the teams take turns answering questions (taking out some of the competitive aspect). While team 1 was answering, team 8 had no incentive to pay attention and vice versa. The game dragged for participants.

While playing in a large group, consider having fewer teams and utilizing small groups of participants to represent those teams--then switching out the contestants during game play. Make sure that the non-playing audience is assigned to one of the playing teams so they have a stake in the game.

When wanting a longer game show, be sure to add variety; switch up the game format, double the points, change participants or break the game show into smaller sections throughout the session.


5. Equipment failure. We once had a projector go out in the middle of a game show. Once we procured a new projection device, the momentum of the game show had been lost, and it was a bit of a slog to get through the rest.

Sometimes there's not much you can do about spontaneous equipment failure, but you can make sure that you practice with the equipment you're going to use. Test your av equipment, slammers (are the batteries turned the right way?) and projection systems. Run through your game to make sure everything is set and in the right order. If there's too much of a delay, sometimes it's better to save the game for another day or the end of the session.
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You Won't BELIEVE What Live Spark Has Been Up To!

And we're going to show you... in a SONG.

Watch this quick video update and get some ideas for your next event that will BLOW YOUR MIND!

Visit this link if the video above doesn't play: http://www.live-spark.com/June_Updates/

Sorry for the sensationalistic subject line. It's so very click-bait. But we wanted to make sure that you saw what we’ve been doing. From event design to game shows, to animated characters and teambuilding…we’ve had a lot going on.

For case studies, videos, and more, check out our website— www.live-spark.com/results —and contact me at dan@live-spark.com.
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Everything I need to know about an audience I learned from my 4 month old baby.

This is Nadia:
I've spent a lot of time with her since she was born in January. As I went about my days on maternity leave, it occurred to me how many similarities she shares with the average event audience*.

Not that adults aren't in possession of more complex systems--they are--but there are some basic brain concepts that don't change as we age. We just tend to forget about them because we feel like adults should be able to willfully manage their states--while we forgive babies for getting fussy when they're overly tired or hungry or need to see something new.

However, the baby who wiggles in their chair when not entertained will become the adult who takes their brain out for a walk during an event or presentation. You can't see them disengage--but that doesn't mean it isn't happening.

Here are 5 things that Nadia has in common with an event audience:

1. Attention span
The attention span of a baby is fairly short. Guess what? So is an adult's attention span. Unless you change the way information is presented every 5-7 minutes--people tune out. Nadia may love-love-love her stuffed musical caterpillar (and your audience may love-love-love the new product roll out) but she doesn't want to play with it for minutes on end.

Your audience can't sustain attention for 45 minutes...an hour...without additional stimulation.

2. Novelty rules
If there is something new in the room, the baby's attention snaps-to and holds. It's pretty amazing (and sometimes frustrating when trying to get her to focus on a necessary task). Adults are the same way. Something new, novel, interesting, different, etc. will captivate our attention.

This is why adding a little WEIRDNESS into your presentation is really memorable. This is why disruptions that don't support your message can be REALLY distracting.

3. Change the pattern
Along the same lines--when Nadia is very upset about something she needs a pattern interrupt before she can be calmed down. Whistling while she's crying, for instance, will cause her to stop and re-focus. Your audience probably won't be crying (on the outside, anyway), but sometimes they can be righteously angry about something (layoffs, perceived ineffectiveness, a change in policy, etc.).

They can carry that anger with them; totally ignoring the Very Important Message you're trying to get across. Interrupt the pattern before launching into the new plan. You need to stop the fussing before they can be effective listeners again.

4. Energy is continually exhausted without intervention
No matter how many hours of sleep she got the night before, by the end of the day Nadia is a ball of fuss. She just cannot process any more information. I've seen audiences like this too. The event planner jams the schedule so full that you get a tired, cranky audience.

Naps can help a baby, but what does an audience need? Time to process information. To recharge. Maybe make that networking dinner end VERY early after a full day of general sessions and workshops. Give breaks in between presenters and let the audience write down their key takeaways.

5. Basic needs cannot be neglected
Maslow's hierarchy of needs is pretty straightforward with a baby. They first want food and sleep and shelter and safety. Your audience also wants these things. This seems like a really obvious point, but basic needs aren't always met at an event in favor of saving a few dollars (let's make this a stretch break and not a snack break) or even due to unforeseen circumstances.  Feed your audience. Let them get full nights of sleep. Give them breaks. Make sure they can see the screens and stage. Make sure they're comfortable.

Use of pacifiers is optional.


*Adorableness of your audience may vary.
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How to transition a breakout session game into a larger general session.


Many clients use game shows in their event workshops; in small-to-medium sized groups in a somewhat-intimate atmosphere. The energy it brings to the smaller group is undeniable; it increases engagement, participation and content retention.

But can the small workshop solution translate into something like, say, a larger general session at an event? Sure a game show is fun in training a small group of sales reps, but what about in a room of 500...1000...1500? Will it even work? How does one even begin transitioning from a breakout session game into a larger general session game?

The answers are: Yes, game shows translate into large general sessions. Yes, they invigorate a large group in the same way they add energy and interaction in a small group. Yes, it has worked time and time again.

And here are a few strategies and considerations for transitioning a smaller game into a game within a larger context:

Team selection: Whereas everyone in a workshop or breakout may get to directly participate on a team, that's not always possible in a larger group. There are three options for team engagement in a big-group game show:
  1. Use audience-response keypads: If enough are available, giving everyone in the audience an audience response keypad is the most straightforward way of engaging everyone. Audience members can individually play along, but you group individuals on teams--creating a compelling, competitive dynamic. No "stage teams" are needed in this scenario.
  2. Use a mix of keypads and on-stage players: You may also want to have representative team members playing on stage to "ham it up" or to take the audience response into consideration for their answers.
  3. Use representative players on stage: Even if you have no keypads, you can engage and entertain everyone by selecting members of the audience to come play on a smaller team onstage. The rest of the audience members are still "part of" the team--they're responsible for cheering the team on and may reap some rewards if their team wins--but they don't have to directly interact with the game on stage. 
Host selection: While a small breakout game can be a scalable event--from a quiet Tic-Tac-Toe game to a rousing Family Feud-style--with a large event, bigger and broader is better. You'll want to make sure that your host is able to play to the crowd as well as team members, educate when needed, and to keep things moving. This doesn't need to be a professional emcee, but it should be someone who enjoys the spotlight and is very comfortable on stage--where anything can happen.

Simplify the rules: In a workshop you may have a chance to answer clarifying questions about the game rules as you go along. In a larger group this may not be possible, or it may be harder to control chaos from unclear rules as you go along. Make sure your game show rules are simple, clear and that everyone knows them. Playing a sample game question to get audience members familiar with the format, keypads and game logistics is a great idea.

Have the professionals run the game: It's easy to click-through a game show and host at the same time in a breakout session. In a larger event setting, you'll want the A/V crew to control the game. Even if you do have access to the game controls, hosting and running through the game on stage in a large setting takes a lot more energy and focus than you'll want to spend. Get a colleague or technician to supervise the game play with the tech crew if you can.

Format selection: You may want to switch out a traditionally formatted game for alternate game play when bringing it on the big stage. For instance, we often make Tic-Tac-Toe into a Hollywood-Squares-Type game, utilizing different experts and presenters throughout the game.

When in doubt? Call in the experts. We'd be happy to help you transition your breakout game into a larger event general session.
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Role Play Roulette

Role-playing can be an excellent way to demonstrate a desired behavior or action. Seeing a new method in practice can be much more memorable and clear than just having it described.

Role-playing at an event, onstage, however, can be tricky:

When done poorly it can be dull, ineffective, and painful to watch

When done well it can be a refreshing alternative to straightforward presentation; the dialog and multiple-person format keeps people engaged more than a single speaker, and seeing the situation in practice (and even getting to participate, sometimes) is highly valuable.

Here are some tips for avoiding the role play roulette and having a successful on-stage role play at an event.

Do: Set it up properly
Context is crucial--the audience needs to know what the scenario is, what it's supposed to be teaching them, and how they can apply it. 

Don't: Assume you have actors
Not everyone is good at playing a role. Pick people who are good on stage, even if the role-play isn't in their normal "role". 

Do: Help your actors along
Consider a "radio play" or other format that allows performers to have access to a script. A combination of rehearsal and the crutch of the script allows the presenters to sound less "memorized" and more dynamic.

Don't: Make role play a one-way experience
Let people in the audience practice at their tables, with their peers, in addition to performing on stage. If your presenters have the skills, allow the audience to throw out suggestions for the presenters to improvise.

Do: Keep it short and varied
Add in scene breaks (with, perhaps, a review game or question session or verbal review). Accept that you aren't going to get to cover every single scenario and key piece of dialog (without going on ad nauseum) and keep it very high-level.

Don't: Be afraid to be silly
Even if your situation is very serious, the role play on stage doesn't have to be. Humor is appreciated and necessary. Looking a bit silly for the greater good is a gift the presenters can give to their peers. 

Do: Keep it high-level and broad
Hyperbole is an effective way to illustrate situations. Will audience experiences be as broad as you play on stage? No, but getting the exact scenario can be overly-detailed and tedious (and may be too specific to apply to a majority of the audience.
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Hey! Keep it Down in There!

Large events often have discrete breakout sessions. These have varying levels of success and interaction--just because they have a smaller group doesn't automatically make them more engaging. We recently helped a client bring a game show in their educational workshop to help fix this issue.

This session was part of a multi-day event, and attendees could sign up for any session that they so chose. Groups would rotate after a set amount of time--giving attendees the opportunity to be in more than one session and making the presenters give multiple presentations with the same content.

When our client came to us, they were concerned about the interest level of their content. This was a sales group we were dealing with, and they had heard all about the new customer management system (the topic of their workshop), but they weren't adopting the technology as the sales leaders had hoped. So how were they going to generate excitement around not-new information?

With a game show, of course*!

The workshop ended up being structured like so (game show sections in italics):

Welcome
Introductory game questions (2 questions)
Subject: Account Planning
Review game: Account Planning (5 questions)
Subject: Customer Management System
Review game: CMS (5 questions)
Summary, additional info and questions
Review game: Both topics (6 questions)
Closing words

We divided the audience of ~60 into two teams based on the complex criteria of being either on the left or right side of the room. For the game show, every member of the audience had their own keypad and entered answers individually--the percentage of correct answers going toward their team's score. We also had a Feud-style portion where we took several volunteers from each side to come up and play for their team (while the audience cheered them on).

The entire session ended up being about 90 minutes--with games interspersed to keep the energy high.

And boy, was the energy ever high! Aside from a marked increase in attention to the content (just in case anything came up in a game), and retention of the content (as seen in tracking their individual responses) there were two stand-out results:

1. Since the workshop breakout rooms were beside each other at the hotel, you could hear the game being played in other classes. Not the game sound effects, mind, but the cheering, encouragement and general good time. One of the other leaders--jokingly--asked the facilitators to "Keep it down in there!"

2. As a result of the energy spilling out of the room, spontaneous attendance to the workshops increased dramatically. The client had people come up and say, "I know I wasn't signed up for your class, but do you have room for one more..." People *wanted* to come in and play, because it sounded like there was life and energy in the session. It attracted quite the crowd, and as a result MORE people received and retained the information than would have otherwise.

The game shows were a great success. Both the presenters and the audience had a tremendous amount of fun--but it wasn't fun without a purpose. Most importantly: the audience walked away with the message.


*Disclaimer: Game shows may not be the answer to everything... just most things. ;)
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Is Your Emcee Square?

At a multi (or even single) day event, having a good emcee can make the difference between losing your audience or keeping them engaged.

We've been very lucky lately to be gifted with some truly talented internal emcees. We don't always have a choice in who we get to use ("You must use our CFO, he's great!"), and being saddled with an emcee who lacks emcee-prowess can drag down an event quickly.

A not-ideal emcee:
Doesn't know how to maintain their energy
We had an internal presenter who was vivacious and talented, but she wasn't prepared for how demanding the role of emcee can be on one's energy reserves. By the second day of a three day event, her enthusiasm was clearly waning (and the audience followed suit). By the third day she was over it AND she had lost her voice. Though she tried her best, the event ended with a whisper instead of a bang.

Just announces names/presentations
An emcee needs to be more than just an announcer (and you definitely need more than an announcer in between presentations). An emcee is a point of continuity for the audience, but is also a "refresh" button for their brain. The emcee has an opportunity to cement learning and content retention in these moments.

Only reads from the script
Sometimes having an emcee that will stay on script is very important, but an emcee also shouldn't ignore real, changing, dynamic events in favour of sticking directly to what's on the prompter. Having something occur and not commenting on it can feel like a mismatch for the audience.

There's something about an emcee that's over-rehearsed/has a script memorized that is also jarring--or, rather, feels canned. An emcee can read a script with perfection, but if it sounds like they're reading, it's not going to be an engaging experience.

Doesn't have a picture of the whole event on mind
The emcee should be the connective tissue in the event, and they should also be able to see how the pieces connect, themselves. If what one presenter said is going to relate to what they're going to cover in a workshop or the next day, the emcee should be able to have that in their head and make the connection for the audience. This means that the emcee should be intimately involved with the planning of the event content; they should not be hearing everything for the first time with the audience.

Isn't a good match for the audience
A universally-disliked manager isn't going to make a good emcee. Likewise, sometimes a peer isn't going to have the credibility they need to convey content. There is no prescriptive answer for who should be the emcee: sometimes an external emcee is the answer, sometimes the sales VP, sometimes that really charismatic person from marketing, etc.
Sometimes it's beneficial for the emcee to be well-known, sometimes it's better for them to be a stranger or an average audience-level person.
The key here is to match the emcee with your audience. Having an emcee with an adversarial audience relationship is a recipe for an ineffective event.

Isn't there
This is more to the point of: you need an emcee. A live emcee. Onstage. Reacting. Just having the "Voice of God" announcing the next presentation--one after another--gives the event nothing. It may not drain the energy for the event, but it allows the succession of presentations to be draining.

A good emcee:
Connects the dots
An ideal emcee is always making connections from one speaker to the next and illustrating relationships between content. They point out the "what's in it for me" for the audience; giving them a reason to listen to the next presentation and a bigger picture of how it relate to the previous presentation or content.

Is content-aware
To that point, and emcee with intimate knowledge of the content who can make a few comments, tell a relatable story from a different perspective, etc. is incredibly valuable. They can see where the presenter may not have connected completely with the audience and make a point to clarify the information. 

They would also know what the content is supposed to be throughout the broader meeting so they can make course-corrections or additions on the fly (i.e. "I know that X from marketing will be explaining more about the strategy behind this new product launch tomorrow afternoon.").

Is agile
Things happen in events--an emcee needs to be able to roll with the changes in a smooth way. Sometimes that means popping up on stage with no script to make a last-minute crucial announcement. Sometimes that means being handed a note and being able to assimilate the information in a coherent way for the audience. Sometimes it means someone asking the emcee to "say a few words about x" and having to come up with a bit of scripting on the fly. Sometimes it even means, "Our presenter is late, could you fill 5 minutes with audience interaction?"

Any way you look at it, an emcee who is familiar and comfortable with improvising is a huge asset.

Is able to maintain their energy
Professional emcees are trained (and train hard) to maintain their energy. It's exhausting to facilitate a multi-day event in a meaningful, engaging way. We've come across some internal emcees who are innately good at this--and it typically means that they are the first ones to duck out of the evening cocktails (networking events) to get a full night's sleep. So if your head of sales absolutely MUST be at the client event until the wee hours, they might not be the best choice for emcee even if they do have great energy.

Interacts with the audience
An event shouldn't be AT the audience, it should be WITH the audience. A great emcee is able to facilitate audience interaction--both scripted and unscripted--elicit audience input, and react on the fly. This can take place within the event on stage and during social/networking time.

Can control the room
To wit; interacting with the audience can be a tricky proposition. It's easy for things to get out of hand in, say, a raucous activity or in a room where there is some hostility or uncertainty toward the company. Q&A sessions can go awry, an audience member can end up monopolizing an activity, etc. 

A good emcee has a commanding presence, and also knows how to scale down the energy when things get too rowdy, or to deflect and re-direct when things get uncomfortable. 

Conversely, a good emcee also knows how to get the audience pumped up and engaged without seeming like they are dragging the audience along or pleading with them to participate.

Can host activities
An emcee also needs to be a variety of things: a game show host, a role play facilitator, a moderator, etc. Having someone who can assimilate rules and processes and get them consistently correct is essential for reducing confusion and having the whole activity run smoothly. It's also useful to have a host with a heaping helping of natural charisma--this goes along with controlling the room; they must also control the stage.

Is willing to rehearse
Along with willingness to rehearse the emcee should also have dedicated time to rehearse. The emcee needs to be very familiar with the technical bits and bobs that are going to crop up when they're onstage so it doesn't look like they're rehearsing AT the live event. 

Can be internal or external
We have very little bias toward external or internal emcees. Internal emcees tend to have more credibility with the audience and are able to draw on their own experience to connect the content dots. External emcees tend to have a deeper reservoir of energy and endurance (if only because they've trained for this very job...not the role of ALSO being the internal marketing guy or sales VP). As long as your emcee embodies several of the desired qualities, internal or external, they can be worked with.


Obviously we didn't cover everything here (Hint: do not choose an emcee who has severe and crippling stage fright or who isn't good with people), but selecting the right emcee can mean the difference in having an engaging event, or in having an event that flops.
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Custom Game Shows: The Seagate Case Study

We use a lot of game show formats in general sessions: they're a great way to engage a large group, entertain the audience, and increase content retention. However, they are also a fantastic addition to breakout sessions; the smaller format can be customized to suit the needs of a trainer and create incredibly lively, effective workshops.

What follows is one example of Live Spark creating a custom game show to suit the needs of the trainer.
Summary: Seagate needed a way to engage their audience in traditionally dry breakout sessions. Live Spark created three different custom audience-response game shows that were played in each of the three breakout sessions throughout the session. The games were not only well received, but the audiences’ attention and retention of the material soared; as did the energy of both the presenters AND the attendees.

Overview: Seagate was getting all their local and international sales reps together for a large annual event. Part of this event included 90-minute workshops training on everything from product roadmaps, to new product introductions and sales strategies. Audience members cycled through the four major workshops in regional groups; from the Americas, to Europe, to Asia to Canada.

Issues: The extended workshop sessions were trying on the attention span of the attendees. A large amount of very important information needed to be presented, so presenters were scheduled back-to-back, giving attendees very little time to process and absorb the information. This was not conducive to learning.

Pile on top of that the fact that a lot of the material was very technical and could be dry. It was a recipe for attendees to check out of the breakout and check their Blackberries instead.

Solution: Live Spark designed three unique audience-response game shows that took place throughout three of the breakout sessions. They were a baseball-themed game, a quick-quiz game, and a “Get Smart” game.

Each audience member had a keypad waiting for them when they walked in the door. Depending on the game type, audience members were either playing individually (with the score of the highest keypads winning the game) or on teams. The games were introduced first thing, and a sample question was played.

After every presenter, a game show session took place. The content for the game show was based on the presentation the attendees had just heard—with the exception of the final round at the end of the workshop; which was a compendium of questions.

Why it worked: When the first question of the first round was played, and the audience found out how they scored in a dramatic, building fashion, the room erupted into cheers—led by the team with the highest score on that question. The energy, instead of draining with each progressive speaker, was refreshed and renewed in between every presentation. Not only that, but speakers highlighted the content that was going to be in the game show later—bringing out key points that were reinforced through the highly emotional game show experience.

Everyone in the audience was engaged. They were engaged during the game show--each playing along with their own keypad—but, perhaps more importantly, they were engaged DURING the speaker presentations. No one, after all, wanted to miss a question in the game show because they failed to hear a fact or key point during the presentation.

Because game shows are a somewhat-universal medium, there was no difficulty getting even international groups to play along.

Reactions: Seagate--the speakers, audience members, and organizers—were extremely happy with the game show.

”I didn’t believe you when you said they’d start cheering with the first score,” an event organizer remarked, “But this is simply amazing. Everyone is engaged.”


Audience members, knowing the next workshop was going to contain a game of some sort, were a-buzz in the hallways, talking with their peers about which session they had just come from; what game they played, who won, and which questions stumped them.

It was the most widely successful breakout session event that Seagate had ever had, and we’re happy to report that there was a distinct lack of smartphone-checking.
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Are you making enough time to prepare for your event?

Are you putting in enough time ahead of time? 

Many of our clients start planning their events months or even years ahead. Logistically speaking anyway. That's not the kind of planning ahead we're talking about here.

Who hasn't had experience with the "executive who always does their presentation on the plane" or the "speaker who doesn't rehearse (so we don't schedule rehearsal time on-site)"?

Usually things go okay (not great, but passable) with the fly-by-the-seat-of-the-pants preparation plan, but other times scripts are being re-written the night (or morning) before a morning session, the messaging ends up off-target, and some really impactful things get scrapped because the preparation just isn't there (so the comfort level isn't there either).

Event planners are often prepared and are pleading and begging to try to make their internal speakers hit their deadlines. But these speakers have other, extremely important jobs to do...so how can one convince their CEO to put in the time ahead of time, and what steps can you take to be more prepared?

This meeting is important.
Companies don't like to throw money away. Getting everyone together can be an extremely good investment...one that you don't want to squander with half-baked messaging.

This is what your people need to hear.
Do audience research beforehand to gage the tone and mood--particularly if there are issues that need to be addressed, and even if you think you already know what these issues are.

Utilize peer pressure/peer review.
Make presenters accountable to each other to finish and/or make progress on their presentation drafts. You can even schedule update calls with clear review objectives.

Get everyone together, in a room, beforehand.
Don't let the first opportunity for feedback occur on-site. We recently had a client who was putting together an event and each presentation required input from multiple departments. The marketing team had re-branded, the sales team didn't have consistent messaging with the marketing team, and no one was very clear on what they should actually be saying. This made on-site review a mess in the past. Getting everyone physically together in a room beforehand provided a much more supportive environment for feedback and message cohesion.

Add incentives.
We recently dealt with a client where we offered $100 to every person who had their presentation done when they were due. It's not that $100 is such a huge incentive for executives, but it gave a concrete goal to shoot for and engaged them with a competitive/motivating element.

Don't skip rehearsal.
Clear key presenters' calendars on-site, even if it means coming in a day or more early. Even if it means rehearsing on paper/face to face instead of on stage. If coming on-site early is cost-prohibitive, hold rehearsals via conference call.

If someone says they "don't rehearse"? Remember, there is always a rehearsal: the choice is whether the rehearsal happens live in front of the whole audience, or whether it occurs in a safe, controlled way. You can guess which one is more successful.
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Drawing a Crowd: Using Game Shows at a Trade Show

Game shows are ideal in training classrooms and large events. They increase content retention and enable our clients  to review, preview and present information in an incredibly engaging format.

However, game shows are also ideal on the floor of a trade show--promoting a new product, increasing interactivity, and ensuring that your booth isn't just a pass-by location.

Having used game shows at trade shows before (the screen cap in this post is from a custom game we designed for Mystic Tan), we can attest to the power of the medium. Game shows:

Attract a crowd: Whether a few people out of a crowd are playing along or everyone in your booth audience is playing along using keypads, game shows naturally attract an audience. Not only do people want to see whether others succeed or not, but they want to test their own knowledge (to see if they're "smarter than the player"--so to speak).

Engage people with your content: Game shows are a great way to uncover "ah-ha!" moments with your product or company by showcasing unique features/benefits in the form of a question. You can use specific content, (i.e. Which of the following is a new product feature, etc.) or general content to drive interest around a topic (i.e. As you see in the screen capture above--the question is tangentially related to tanning, but doesn't cover Mystic Tan's specific product line), or a mixture of both.

Can direct conversations: Game shows can direct meaningful trade show conversations in several ways:
  • Booth personnel can listen to a game show round and then follow up with more information while attendees' attention is piqued (i.e. Yes, the new product has this feature...and did you know it allows you to do x, y and z as well?).
  • Using audience response pads, you can measure what parts of the audience have knowledge gaps and incorporate survey questions to gauge the level of interest in particular topics or products.

Get people to spend more time at a booth: Game shows not only draw a crowd, but we've seen people who won't stop for a free tchotchke or engage with booth personnel spend large chunks of time at a booth when a game show is involved. And that's more opportunity to get qualified leads!
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